How Microsoft is future-proofing for Xbox’s “multi-generational” future

(credit: Aurich Lawson)

The more we hear about the Xbox One’s upcoming Scorpio update, the more it sounds like Microsoft’s effort to upend the idea of distinct console generations completely. The Xbox One ecosystem seems to be morphing into a PC-like space where one piece of software can run at different levels of detail depending on the power (and price) of the hardware it’s running on.

In an in-depth interview with Gamasutra published today, Microsoft’s Phil Spencer gave some strong indications that Microsoft is headed in this direction with the Xbox platform. Spencer cited games like Destiny, Call of Duty, Minecraft, and GTA V to highlight how the biggest titles are starting to maintain their popularity across hardware updates and how Xbox needs to accommodate that.

“So from a development platform, we needed to think about our hardware as multi-generational,” he said. “Because we said, ‘OK, there’s gonna be games that are going to live multiple generations. And our software platform really has to service a developer’s need to service an ongoing set of users.’ As much as it has to serve, you know, how do I get a disc done?”

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